Look out world. Joel Nelson and Shay Hicks are on to something. Everyone wants to invent a sport. How often does it really happen and it makes total sense? Not too often. Even Harry Potter’s Quidditch had some holes in it. But I believe our game, Cornhole Hangman could become the greatest game ever. In this blog contains the official rules of the game that we invented.
First you need a Cornhole set. Each participant has four bean bags of a certain color. Whichever color is first in the alphabet goes first. The boards must be at least 15 feet apart. Players must toss behind their own board.
Goal of the Game
The goal of the game is to “kill” the other player. You want to one by one remove the other players limbs by successfully getting the bean bag through the opponents cornhole.
1. Non-throwing arm (This is relevant because after the first toss to start a round, bean bags can not be on the ground unless thrown. If an un-thrown bean bag is on the ground it is then considered thrown and may not be picked up or thrown. The player may put the bean bags in his or her pockets, but must put them there before the round has started, and may only put them there by using dominant hand.)
2. One Leg (the player that received the amputation descides which leg to stand on).
3. Both Legs (the player that received the amputation decides whether to sit on knees or butt. The rule stated above about the bean bags hitting the ground still applies, but may be put in the lap of the thrower, so this could be advantageous to the player because he or she does not have to place bean bags in pockets. However the strategy for not allowing the bean bags to hit the ground is completely up to the player.)
4. Eye Sight (Player’s eyes must remained closed, blindfolded or a hat may be used to take away players vision, player may use vision to line themselves up with the shot but must have no vision for 3 seconds before throwing. If caught using vision, that player may not throw for the remainder of the round. If caught again the player may not throw for remainder of the round AND opposing player gets to throw 8 shots in stead of 4. If caught a third time the player then has to throw from neck down, the following level.)
5. The Neck Down (The player must lie on his or her back with eyes closed and blindly throw it. Same rules apply for eye site in as stated above.)
6. Game Over (If player A makes a shot while player B on level 5, player B is then classified as “Dead” and the game is over, Player A Wins.)
The Points System
There are points in the game and can be used strategically to “heal” or used to “attack”.
There are three ways for someone to be awarded points.
1. On the board (If a bean bag lands on the cornhole board but does not go into the hole, the player is awarded 1 point. The bean bag must remain on the board until the end of the round to count. If another bean bag from a following throw knocks the bean bag off of the board, then the point is lost. The points are then tallied at the end of the round and can be used between rounds)
2. Made Shots (If a bean bag goes into the cornhole, it counts for 2 points. Because a bag cant be knocked out of the hole if it counts for 2 points automatically and the points from bean bags on the board will be added to the 2 points after the round.)
3. Made Shot Steal (If a bean bag goes into the cornhole, and the opposing player has 5 or more points, the player then may chose to “steal” 5 points from the opposing player. For example if player A has 0 points, and player B has 6 points, and player A has a successful toss, he or she can chose to pass on the 2 points awarded for the made shot and “steal” 5 points from player B. Player A now has 5 points, and player B now has 1 point. However Player B is not amputated if player A chooses to steal the 5 points from Player B.)
How Points Are Used
There are two ways a player can spend points.
1. A player can spend 5 points to “heal” by one level. For example if player A has 5 points and is at level 4 (No Eye Sight), he or she can chose to move up to level 3 (no legs). After Player A chooses to do so player A is at level 3 and has 0 points. If a player is at level 5 (Neck Down) and has 25 points, he or she may spend 25 points and will then be completely healed and have 0 points)
2. A player can spend 10 points to “attack” his or her opponent. For example, player A has 10 points, Player B has less than 5 points and is at Level 0 (use of all limbs). Player A may use 10 points to advance player B to Level 1. Player B would then be at level 1 (no off hand) and Player A would have 0 points. This can only be used though if the opponent has less than 5 points. This also can not be used to end the game. If Player A has 10 points, Player B has less than 5 points and is at level 5 (neck down), player A can’t spend 10 points to end the game. The game must end on a made shot.
1. Catching. A player can Catch the opponents shot if it is past the front of the board, and there is 0 possibility of it hitting the board. If Player A successfully catches player B’s shot, player A then can throw the bean bag back to try and get points. If player A drops player B’s shot, he or she then loses one of his or her four shots in that round, OR if it is the last shot of the round, Player A will only get 3 shots in the following round. If Player A drops player B’s shot, player A may not attempt to catch another shot in that round, OR if it is the last shot of the round, player A may not attempt to catch another shot in the following round. If player A touches the bean bag and it is determined that the shot had a chance to hit the board or if it is determined player A Touches the bean bag in front of the board, player B’s shot is then considered to have gone in. Player B gets 2 points and player A is amputated, or if player A has more than 5 points, player B can chose to “steal” 5 of player A’s points. If player A illegally interferes with player B’s shot and player A is at level 5, the game is over and player B wins. If player B is tossing, and Player A is at level one or higher, player A may not attempt to catch player B’s shot with two hands. Player A may only catch player B’s shot with two hands if he or she is at level 0. It is treated as a drop if caught with 2 hands illegally.
2. Throwing out of turn. If a player throws a bean bag when it is not his or her turn to toss, that toss does not count AND that player has to forfeit another throw in the round. If it is the last throw of the round he or she forfeits a toss in the following round.